If he puts a battery in the smoke detector or every toy in the toy box, for example, he's likely to get 'Bat-Dad', letting him see through walls. Daddy's task is certainly harder than Baby's at the onset, but by completing chores, Daddy can gain power-ups. This is a useful and fair feature, considering both play very differently and asymmetrically. Each player takes a turn as Daddy, then as Baby, throughout the rounds. even if they've turned a deep shade of green to represent their sickness and injury. Take the key and move any chairs the baby runs into. All the baby can do to win is use the baby key or try to maneuver a chair around. Move the trash to a counter, lock the stove, move the kitchen stool, the sink bucket, and the bathtub steps. Daddy can feed Baby pills and fruit to heal them (with no repercussions). The main ways in which the baby can win are now with the trash can, stove, or through drowning. Daddy moves faster, of course, but he needs it! Daddy has to drag objects, with wonky physics, out of Baby's way, and child-proof a house that is very much not child-proofed: bleach and batteries lay about, the family's glass table is waiting to be smashed and the resulting glass shards eaten, and if the family's car in the garage hits a wall, it explodes. The controls are simple: both players use their left and right mouse buttons, and the WASD keys, to move around and accomplish their goals. There's not much to say other than the game's basic premise.
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